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sixflab

618 Game Reviews

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Review

Ok first off, let me say that its clear that you put a ton of work into making this, and I salute you for that. It's an incredibly fun game, and very well made. My one problem with it (why you didn't get a 10) was that it was extremely frustrating at some points. I understand that it was meant to be challenging, but one or two more purple checkpoints would've done wonders to make it more enjoyable. As it is, I was only able to get through it on beginner. Also, the last boss was the perfect difficulty, in my opinion... I just wish getting to him had been a tad easier

Good RPG Sequel

Gameplay are basically the same, good retro RPG battles and explorations! Altought I really REALLY hate your new hand cursor... it so out of place in this game. You should have kept the crystal as cursor, not as scrolling highlighter. It make clicking with the mouse feel awkward. Replace the hand with crystal as in first chapter and just use the color bar as menu highlighter, it make thing simpler. Also, I hate the fact that I felt forced to use the keyboard buttons during battle instead of mouse, which made combats feel fresh and new beside using same old buttons and arrows. Also, I cannot highlight and read combat, enemies, and items information with mouse anymore, which forced me to use the arrow keys. Please bring back the full mouse control from Chapter 1, which is the best menu interaction.

I am slightly disappointed that you took us right to Mardek's future as adult immediately after his discovery of the spacecraft in Chapter 1. I want to see more of character development during their childhood or teenage years. Oh well... beggars can't be choosers. At least your plot are extremely engrossing and creative, which is slightly much better than Chapter 1 with so full of twists and heart-wrenching moments. Also, your villains at the ends are still so full of creativity and humor! I LOVE THAT!!! Keep that up, your villains are one of most unique in any games!

Good Job

Brillaint game and I love the idea of having a such a compact RPG in a flash cuz most of the ones out there at the moment are completely terrible. This howerver, was different. You put in humor (Hurrah!) which makes any game better (unless of course its Resident Evil, humor would kill that game) and sticks! I liked the system more than anything else because there is simply so much put into it (A lot of it wasnt filled out though, get to work on that) and it felt like a full on rpg game.

Review

The game is fun when you start because its more challenging, but once you get a few cities and some cash, the game pretty much plays itself. all you have to do is sell your crap you find along the way, and make sure your units are super-boosted with "art of war" and "patriotism" and getting a bunch of archers for arrow shower is cheap and effective too. If you want a more balanced game, then 1 don't mass produce your best melee fighters (like the dark samurais) and don't Archer horde. try to make it so that you ACTUALLY do some fighting. fix the balance and you have yourself here an awesome game.

Well

A great game that you can play one room then put it down. Great to play when where burning time or wait on someone. good sound, great wepons, the game style is good to, the graphics are great for a flash game and the it has bulllet time. Overall i give it a 9 there is some thing they could had done but other that it a great game.

Well

it's good, but i think adding some kind of stealth element would be much better seeing how on some levels it would make sense for you to kill people stealthily instead of the enemies just turning around and because it sounds like you use silenced weapons so i think it would make even more sense.

Fun but could use work

The levels are rather short for a defense game. People are drawn to these games that like building up large defenses over a period of time, and making a new map every 3 small rounds really throws that off. I personally was put off knowing I only had a small handful of enemies to defend against before I had to start anew. I would suggest having longer levels (More rounds per map, or much longer rounds), and likewise having more upgrades per unit. Create more units that have different hit areas, like some throw a bomb forwards and hits a 2X2 square a square ahead of them, or a sniper that needs 5 blank squares in front of him before he can hit an enemy. This would create strategy on where to place units on the map, as well as adding to the possible length of each map, as people would not grow bored because they had to set up new unique defenders. The money is also an issue, you simply didn't earn enough to make it far. Defense games are about strategy and tactics, not banking. A game is not "hard" because you barely give the person money to work with, it is hard because they need to lean various tactics, manuevers and formations to beat various enemies. Limiting the money to such a degree is a cheap attempt at making it hard, and very annoying. I would also get rid of the slots, you almost never win, and the measily 100 dollars you do win makes it not even worth the time. I do like the digging idea though, perhaps let people find money, or special upgrades you can only get by exploring and digging. Make it clearer to the players on how exactly you earn bonus money.

Needs some tweaks

It's really fun but I feel like I need to make some suggestions. One, the the grind for EXP in the beginning felt extremely unbalanced by the time I was pretty far. Also, I hated having to hatch new pets at level one. Can you make it so that when a pet dies, you can revive them at the level when they died for some gold? Also I think you should add some kind of evolution system to make the training of your pet more worthwhile.

Really sad

Thats so saadd ooh poor dog i hope it will cure fast i cant give any money cause iam in th philipines so i have nodollar but i can pray to lord so i can help your poor doggy T_T okay no one will gonna be mad or else ill kill that person.

Amazing

This is a really excellent game. I really didn't expect it to be so amazing, I like the way it progressed with the combos and everything. It was definitely enough to keep me entertained the whole game. Love the upgrade and item systems too. One of the best flash games I've ever played. I'm really impressed you managed to do this all yourself - and in only 4 months! I don't even have any criticisms, I was only expecting to play for like 10 minutes and you kept me up for almost 2 hours now!

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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