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sixflab

618 Game Reviews

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Well

The graphics, story line, and picture motion for this game was top-notch quality. The story line was also very creative (honestly, who would've thought of making a game out of some cave tour exploration?). I like how the game is pushed along smoothly with fresh twists and scenes like the lights going out and everybody gets eaten. By the ending, I was really hoping that there was already some sequel out that I could continue at, because you've really got my interest. Evil underground taking over earth - what's there not to like?

The main downside that stops this from getting a 10/10 from me, is that I feel the interactivity and action isn't exciting. Basically, the good graphics and film-like qualities are the only two things pushing this to the viewer, and I think it could accomplish more than just that. If you made this thingy to be a flash game, and not a flash movie, there has to be more action and options for the player. But since this is what I'm assuming to be the first of a series, you're still doing great.

Not worth the money

It's a pretty fun game, entertaining and somewhat addicting, but what bothers me is that the fights seem to depend more on luck. Especially during those champion fights where you fight them over and over hoping to get some kind of miracle. Also, the only way to have a decent character is to put all your points into one stat, which kinda limits character building. Overall, I'd say it's worth the score, but I wouldn't really pay $15 for it.

Needs some work

I mean I think everyone wants to like it but you made it a bit unplayable.. of course people say doug gets too strong too quick, and you move to slow to defend yourself, and they are all right about that, but even when you are patient about that and you get deeper into the game trying to give it a chance, it has even more flaws, the bouncing meter gets to be ridiculous fast and it's not forgiving at all, I'm on day 33 and I'm pissed cause I invested the time to get here just to find out that at this point it's a bunch of bullshit the game is no longer playable, you can't time the meter since it goes so fast that clicking the mouse is just like throwing dice, and just a little off and the whole barrel is wasted and I don't even get enough money to cover it, poor design... good idea, could be good... workshop it

Not for everyone

-Still not 10 Points though, since there's room for improvement.

-First, in the opening there's a text passage which isn't readable (I think it's just one word) because the background is white there (like the text, white on white...).

-Second, when I start a level by clicking on the pumpkin I almost always draw a string accidentially, because I immediately click on a cat after starting the level. This results in a barrier between the cat and Sally, which is a bit annoying, since I just clicked the pumpkin before and didn't intent to draw such a string.

-Still, this game is lovely, and I know a few girls who will LOVE this game.

Not finished

-This was a fun little point and click game that easily kept me distracted for a little bit. It seems a little pushed out there though.

-I really would of liked it if you finished all four different elements before you decided to release it. It would of made me want to come back and finish it since I usually don't finish a whole game in one sitting.

-The title screen is well done and everything links respectfully. I think the instructions could be explained a little better or at least of used everything that was in the instructions page but then again it still isn't finished.

-The only thing that this leaves me at is to say just finish the game and i'll come back and give it a proper review on the games full entirety.

Fun but lacks stuff

Number one the people were very small and annoying to hit. Number two you need to make it so that it is possible to miss. I did like the fact that at level 20 when you had a good amount of upgrades it was a play and forget because the computer killed everything for you. Actually I am writing this review with the game running and minimized. As much fun as it is you need to make it a little bit harder and maybe a little less monotonous. I found what I think is a glitch. After you get a few repairmen and barricades up when you go into a level full hp it will automatically take a few thousand off. It seems like it does that just to give the repairmen something to do. All in all a fun game though that kept me occupied for about 20 minutes

Fun game

-Good game, but you messed one thing up very badly. Just so everyone knows, the toll for death is 10 seconds on his grave. You can do no skills at all during this period. So lets say you have 5 of the death mammoth (?) riders left and you die fairly close to the castle, you might as well kiss the game goodbye. This is what happened to me, and I basically kamikaze'd thinking about your not quite accurate death toll description. Another badly implemented item is the castle's health. Are the castle and the itty bitty knight equal on health or something? That's outrageous! Balance much?

-I also disliked the sword swing attack. He can't move at all during the animation. Could you either decrease the frames for this or allow him to move after he's connected? As is, it requires tactics such as with the bosses, which isn't bad. However it is very frustrating and stressful when the boss gets in a 50% hp hit just because your character refuses to move.

-All in all a good minimal implementation of a defense game that takes time to get all the skills available, but not too much time.

Nice Game

Nice game- perfect difficulty too, not too hard, and not too easy. I died on level 37- you should have highscores. In the end I placed 5 heart blocks, and upgraded my tower to almost 100% metal. once you get to level 4 attack, those missile thngs are really good for getting rid of big towers, bosses, and the cattapults before they fire. The most annoying enemys are those tiny but strong and powerfull nights you get from level 30+. There is a glitch I noticed thoguh, a few times, when the tower gets near the top, you can't build anymore and fill it up (theres a top line which never can be filled up, and sometimes a few other below it cant be filled up either) but overall great game, and teh sandbox mode is cool.

Nice RPG

-You have done a good game here. It has story, good battle system, good customization system, etc. I also liked the fact than axl shoots different when he has the double shot upgrade, I would like to see more details like that on all character.

Well, now lets start with suggestions:

-Give more information about each stat and each upgrade, for example is a bit difficult to understand what means "prime attacks" in the upgrade options, or what exactly does agi or res.

-Allow you to get money per fight, is a pain to only win money selling trash :S

- Repair some bugs, like the one in the armor shop, its shown than X has a strange tipe of armor when you compare him.

-Overall, good game and I pray you get job so you can keep doing this great game

Really fun

-The game is great graphically, really adorable graphics, colorful and original. The characterdesign is great, even though everything is taken from already existing characters, it is still made very well.

-The programming seems to be flawless, though it seems as if there are no bugs or glitches whatsoever.

-The story is... well... incredibly cute!!! Great story ^^ A "tad" unserious, and not all too deep, but still awesome. Such a simple story, yet so great.

-Sounds? Well... they're good too. Not all too impressive, but hey, it's not that easy to impress with sounds in games anymore!

-Gameplay... the epic question of the ages: is the gameplay good? Calling this question epic might be a little exaggerated, but still. The gameplay is... flawless! It's great! It's perfect! C'est perfait! Det är perfekt! Sugoi desu!

-Overall: Epic game, even if it is a tad too easy.

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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