Well
Good fun buuut I think there are a few problems. Firstly the colour scheme, after a short time everything is either red or gray, making it hard to pick out zombies, this is especially annoying with the projectile throwing enemies, so I ended up just spinning my flame-thrower and hoping I killed stuff, turning of copses and ground blood does work, after a restart. Secondly the flame-thrower would occasionally go into negative values for ammo, but it was reloadable. The extended clip for the turret breaks the weapon, causing it to reload repeatedly and never let you put one down :( I was hoping to get a little fort going. There is no way to use health kits If you switch weapons during reload you can stick them on 0 ammo and you need to return to base to reset the reload. Running is faster diagonally, making it easier to escape the fast zombies. Perks need more description, how much faster do you go with marathon man, the laser sight produces no noticeable increase in accuracy with the pistol and assault rifle, how do you reform overkill etc, it helps inform the actions of the player, rather than having a feeling of guesswork. I think you should make all weapons reload at the end/beginning of each day, nothings more annoying than stepping into the zombies and finding you have no ammo. Great concept overall but it still needs a lot of work when you really get into it.