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sixflab

618 Game Reviews

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Quite lacking

-I liked the idea of building your own maze, that was a very original take on defence games. I also liked how the price increases for the units as time goes on, however these increases seem to be too low to make much difference and as the upgrade price was always 10 building was extremely cheap. The graphics were okay, no complaints there.

-However the execution of the game is very poor. You were missing a lot of features that we've come to expect in defence games (perhaps telling us what the next wave would be, how many waves left, being able to call in the next wave early, speeding up the game, viewing units strengths etc). The units were unbalanced and there seemed to be very little skill in where they're placed. The units didn't really have any special abilities so as long as you placed them so they could hit the track it didn't really matter. The enemy units were far too weak. Even the mothership thing would get shot down very quickly. At one point I didn't build a new unit for at least five rounds!

-Basically this game could have been a lot better if a bit more time had been spent on it, a few more units produced and a little more thinking about the dynamics. I'm sorry if this sounds harsh, I know you've probably spent a long time on this, I'm just trying to provide some constructive criticism.

Well

The gameplay is great... however, it was painfully slow at start. Perhaps adding a feature that allows you to send in the next wave immediately? In addition, I felt as though the weaponry was on the weak side and as the levels increase they inflicted little to no damage at all. Perhaps providing an upgrade feature to compensate for the lack of sufficient firepower against enemies increasing in power?? Anyways, overall the game play was fair aside from the aforementioned problems.

Good but laggy

I thought this was a pretty good game, fun to play but the lag completely lets it down, and the quality doesn't make one bit of difference. Apart from that it was pretty good. I must admit shooting isn't fun when you can't control what you're shooting, also you don't get to use the nuke? I felt pretty let down, but was a good concept without a doubt.

Nice Tutorial

-I remember when I was new to flash and I used tutorials like these to learn some of the basics in flash. While it is helpful and shows pictures for some basic topics in flash it doesn't go too in depth. You only went over a couple of topics and a larger tutorial would make it so people don't have to go elsewhere for tips on animation since you cover button scripts.

-I know it's great to include some sort of music into a flash since I did it for most of mine but including a mute button or a selection of different music would of been a nice touch that helps people out who listen to different things.

-Overall I think you did a nice job with putting together a decent tutorial that can help out people new to flash. There have been some tutorials kind of like this in the past but it never hurts to have another tutorial around the portal.

-Review Request Club

Nice -8382- High Score

-It's a great take on a classic game genre of the simple task of avoiding all of the random stuff that is thrown at you. It seems like you have had some success with doing this since this is the fourth game in the series and this is just a mini-game of sorts.

-The menu is a bit lacking in details. It looks fancy and you can change the music there to the one you like but it is difficult to change once you are in the game. I couldn't figure out if you could pause the game or not. I just ended up thinking I couldn't in the end since you say the game is entirely controlled by the mouse. A little pull out menu or different screen would be nice to tell you exactly what all of the different colored things going across the screen are/do.

-The screen feels too big to me since I had no problem avoiding anything until my score became large and the screen became clustered with objects. It would make it more of a challenge even if the screen was a little smaller since it would give you less time to react to some of the objects coming from the sides of the screen.

-The variety of this little mini-game was great in the long run but i'd just like to see a few changes and it would make the difference for me. The description menu being the biggest thing for me.

-Review Request Club

TheSongSalad responds:

I really appreciate the review man, thank you.

Well

First of all what I noticed was it was a little to fastpaced. I never saw a spider got that fast, nor so many bugs flying all at the same spot. Second, it was a little to hard. The speed, that fact it died in like 5 min, and the fact your web kept completely getting scrapped by a stag beetle kinda turned me off. Luck seemed to be a major factor, and I don't have much. Your tutorial kinda helped, but still it should need different difficulty levels.

Well

Many of us have been there, many of us too have been there and still to this day do not realise or acknowledge it. The people we may have hurt. It's important we face up to these things so we can move past them, learn from them. So when we fall in love again, we make sure our significant other is treated with the love and nurturing they deserve.

It is sad to see reviews from people who just don't get the point, who rate this as a game rather than an experience, it is sadly these people, who will likely hurt many people over a lifetime, or trap themselves in their own personal cage of torment if they are done wrong by another. To you people, I say stop and think, look inside yourself. Though I fear even these words may be lost in a sea of cynicism, sarcasm and hostility.

Flash Portal

That... was brilliant. I know that I am only getting around to saying it now when it's old news and I personally played this ages ago, but still. This was brilliant. I actually got to play this before I played the actual Portal and found myself comparing here and there everytime. While it's something that I need to be in the mood for (Portal that is, not this here Flash version), it is always fun to load this up and play it. You should really think of taking this the N route, making it downloadable with level editor and the like.... although I am sure the only reason that hasn't happened, relates to copyright issues. Either way, great jorb.

Difficult

For the most part I really enjoyed this game. A variety of weapons to collect, levels to gain, rage powers, and plenty of guys to rage against. Unfortunately, the game can be extremely frustrating -- it's too easy as long as you cruise through quickly, keeping your rage up and killing normal enemies in one combo. If you slow down, you're apt to get picked apart thanks to the iffy hit detection. And I must say, the bosses in particular are some of the cheapest enemies I've ever faced. Generally they're not too tough to figure out, but they are tough to dodge, especially since there's jump that isn't slow and floaty, and if you try to attack as soon as you hit the ground you often misjudge and do the useless midair roll, leaving yourself vulnerable once again to the boss. Also, they bosses start off with a few seconds of invincibility, then every time you get a few hits on them, they turn invincible again for a few more seconds. Of course this tends to happen half-way through a combo which is really hard to get out of, so while your character swings away at a ghost, the ghost returns fire and creams you. I wish you had found a way to make the boss fights difficult without being unfair.

Fun

That was a great game. The music was a constant good tone. It was not too annoying and it really put me in the mood to continue playing. The graphics were just right for this type of game. It was simple and maneuvering around, in-between, and through the obstacles was quite enjoyable especially with the upgrades. This game would be even more intense if you took it to the next level by allowing the user to be able to attack in return. It would in a sense make it more complicated if done correctly, but if done incorrectly the game could lose it's value and challenge. There is no restart in value with the upgrades. You did a great job in thinking this game through and keeping the players in tuned with the game.

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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