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sixflab

618 Game Reviews

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Study Buddy

The only things that really annoyed me were how the music restarted every time you'd go into a different section and how the Chobits theme wasn't the entire song from beginning to end and just stopped abruptly... Also, if you remake this, then you should change the music thing into more of a "track list" format so you can see all the songs in a list and choose how to play them, repeat them, etc. and have a couple seconds before the song replays. Those are all the suggestions I'm going to make, but otherwise, it's generally helpful.

Could use some improbement

-I really liked the first three levels and it is those levels that really let the gameplay shine. I liked the idea of trying to strategically grow yourself outwards instead of just upwards, but once the pixels started falling to fast the strategy goes out the window and it devolves into frantically waving the mouse back and forth in a mad attempt to stay alive. It is a great idea, and the firth three levels really show me how great of an idea it is so it is too bad you couldn't keep that going for longer.

-Perhaps instead of raising the difficulty by increasing the speed, perhaps add some pixels that are detrimental to your progress, perhaps a black pixel that destroys other pixels. That might add some neat strategy as well. Just an idea though. I hope you take the time to improve this idea!

Good Game

-This was a very good game. A bit too easy though. I finished it from the first try. I would suggest a "cooler" ending, if you know what I mean. You go through a game and the last thing you want to see is a "Clear!" Nice style though.

-The graphics are really good. Very colorful and creative. Same goes for style. The music is good, but it gets on your nerves after a while. Violence? Other than all the shooting, nope. I don't see how this can be humorous. Very great game.

Much Improved Sequel

I think some parts about the gun game 1 were better, also other things have been improved. For me, one of the most valuable improvements is that now the game lags much less, yet you certainly haven't lowered the graphics. I also like the fact that you mostly didn't reuse guns from the first games. There's something I liked more about the first game, but I can't really put my finger on it. Still a little on the easy side but not any need to make it more difficult since it's a challenge if you are new to this kind of game.

Could of been better

The pace of the game seemed way too slow for me, even when I had it on the fastest speed. It seemed like I was always waiting for my evolution points. I never had a clue when or why or how I obtained more evolution points, they just seemed to come at random. For some reason Madagascar seemed impossible to get. The music was acceptable for this game, although the graphics seemed a bit lacking. Looking at the data views was too hard to read. Instead of reading numbers in the millions and billions with no comma separations, a simple ratio might have done the job better.

Catastrophic events occurred periodically, and the game alerted me to this, but it seems like there is nothing to do with that information. There is a flood in japan. Ok, well if I have more moisture resistance I suppose I will do a bit better in that region than if I didn't have it, but I couldn't do anything to react to that news.

Very puzzling

The last puzzle gave me so much trouble I didn't get any bonus for it, but the others seemed to want to be solved much easier. The puzzle designs on many were pattern-based, making an intuitive understanding of the puzzle posible and lending the player a warm feeling of intelligence. The levels have a natural feel to them, progressing smoothly without many drastic leaps of difficulty. Complicated enough to provide challenge, but not so impossible that the player becomes too frustrated.

Enjoyable to play

Very enjoyable game, the tutorial does a good job with the traditional style of giving the player some practice with the controls while slowly introducing several of the specific features that will be used (It is cool though that not all of the items you need to use where included in the tutorial, requiring players to experiment a bit when they get that far). The difficulty was good for a casual puzzle game, starts off pretty easy but eventualy begins to tax the brain and / or require significant experimentation by the player. I stopped playing about halfway through due to other things I wanted to do, so I didn't get a chance to see what the hardest levels we're like, but the difficulty curve of the first half did seem quite good.

Really Fun

Right now... I'm just dazzled by this flash. All the abstractedness made my head hazy and that feeling was just amazing. The integration of all those 'high' stuff was pretty neat. You know, the part with the deer was weird... I constantly thought that something would've pop out to scare me out of the blue. Anyways, it's just a memorable flash. I loved it a lot and all I've got to say is for you to keep at it as much as you can.

Nice

Amazingly simply and addictive, well executed in a fitting blue print style and even animation when the square moves. All of this has been said before, so I would like to add that I did not expect such a direct control when I first saw the game: I though it would involve a lot of clicking, but this direct approach is much better! Again, it is proven that the best ideas stem from the little things in life, such as a bathroom door.

Quite Addicting

It's an addicting puzzle game that really has you thinking outside the box. Your artwork and animation were both great, however I think there was something wrong with your sound. Although the sound effects played on cue, the background music just stopped, was it supposed to loop? From what you said at the beginning about turning off the music I can only assume it was supposed to loop. The controls were great, nothing big though just clicking blocks. The gameplay overall was quite superb and truly holds this puzzle game together. Messing with gravity that would even make Einstein confused. All in all its a fun game and certainly one for replay value to try and clear the blocks.

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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