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sixflab

618 Game Reviews

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Well

Good fun buuut I think there are a few problems. Firstly the colour scheme, after a short time everything is either red or gray, making it hard to pick out zombies, this is especially annoying with the projectile throwing enemies, so I ended up just spinning my flame-thrower and hoping I killed stuff, turning of copses and ground blood does work, after a restart. Secondly the flame-thrower would occasionally go into negative values for ammo, but it was reloadable. The extended clip for the turret breaks the weapon, causing it to reload repeatedly and never let you put one down :( I was hoping to get a little fort going. There is no way to use health kits If you switch weapons during reload you can stick them on 0 ammo and you need to return to base to reset the reload. Running is faster diagonally, making it easier to escape the fast zombies. Perks need more description, how much faster do you go with marathon man, the laser sight produces no noticeable increase in accuracy with the pistol and assault rifle, how do you reform overkill etc, it helps inform the actions of the player, rather than having a feeling of guesswork. I think you should make all weapons reload at the end/beginning of each day, nothings more annoying than stepping into the zombies and finding you have no ammo. Great concept overall but it still needs a lot of work when you really get into it.

Well

I was cruising along most of the levels until levels in the second chapter. With the high sensitivity you have to be very accurate. Also, You notice it a lot in "got salt" First one in chapter 2. You barely touch the arrow you get caught on the edge and die, or you hold it a little bit longer and get shot into the wall. I also tried the fly out and come back but it was so sensitive i flew right back into the wall unable to stop. Other than that great game! Also thousanth review!

Well

This is one of the best point and click games in a long time. However, if I could ask something for the next chapter it would be to include subtitles on the sound clues. I'm deaf and it's incredible frustrating to be forced to resort to walkthroughs just because I'm unable to hear the clue. I'm sure there might be more people like me and also those who can't understand English as well. Those people could benefit from the subtitles immensely. Nonetheless, this game is incredibly creative, engaging and beautifully made. Well done, all the team

ImpendingRiot responds:

Hey man, noted. Sorry for the trouble you had!

Well

I really enjoyed the first one and I was expecting to enjoy this one just as much, but the keys were so sticky that I was barely able to play through the game once. I would constantly get stuck in one place trying to jam the up key for 30 seconds before he would respond at all. When I could actually control him it was very fun, but that was a rare occurence. Fix the controls please.

Well

For a first game you did well. I'm not exactly sure how the scoring system worked but that really isn't an issue. Ball physics were well done but became really annoying as the game progressed. There would be too many balls to avoid and the random bouncing off each other was difficult to avoid sometimes. Having red and green for colors was a good choice for good and bad. I had fun playing this and I think that's what matters most ^-^

Well

I like this style of game. It keeps you tense and doesn't let go, which isn't a bad thing. Alot of games just don't grip you, eventually making you wonder why you're playing it. This one, on the other hand, is an exciting thrill while having a arcady feel to it (I always got a highscore to beat). The only other game I know that does this kinda thing is Dino Run, which is IMHO much better mostly because it has more variety (and music...and dinosaurs...). It has the same wall of doom cool concept. However, even with it's obvious drawbacks... it's still really fun everytime I play. The moves are reactive and require skill, but are easy to handle. I would suggest changing the water to something else too.

Well

Nice job making it interesting, you had a dark twist to an old fairy tale classic, i enjoyed that. The mothers voice made me laugh. One suggestion, though, maybe after you complete the game, instead of having to start completely over you could make a screen that allows you to continue from a certain point. i had to watch the intro and go through the entire stone collection scene twice because i wanted to do better on the cart running scene. Other than that, excellent game!

Well

Fun and well made, the map/journey/skills system is very like GemCraft but the battles at least are different. I personally found the scorpion & octopus were a bit too hard, I had to spend a lot of time building up skills before I could take them on and then the normal levels which followed were ridiculously easy... I just think they'd be more fun if their fireballs didn't obliterate everything in a few seconds. I enjoyed it enough to play one race to the end, but it looks like the gameplay doesn't change for different races, which is a little disappointing. Overall good fun though!

Well

Very fun escape game. Wheras some escape games are just point and click and figure this and that out you brought it to the next level for me. It wasn't really boring by doing the same thing over and over. It gave you tons of options as to how you wanted to escape and in some of those ways you even had to do timed little episodes. That was another thing. It had tons of little funny shorts that were a great break from actually picking things to do. The fail ones were the best and I found myself getting a lot of those during my first playthrough. I ended up finishing with the sneaky ending using the plungers.

PuffballsUnited responds:

I tried to mix it up a little.

Well

This was a fun little game to play but it was very straightforward. I know that you said this was your first game and it is very good for a first game but i'd like to give you some advice for future games. If you do something like this agian I would suggest adding levels or different game modes to give your game replayability and to not bore people who want to play your game.

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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