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sixflab

618 Game Reviews

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Well

Overall this game was pretty good. The thing that really bothered me was that the player could not control when to shoot. Yes you had the super shot control but most players like to have complete control which is not in this game. Next game maybe through in some more power ups and make sure that the player can control the shooting. I also had some problems with it lagging when there were a lot of enemies on screen which made it a little annoying.

Well

It's a fun little game with an overly used concept. There were a lot of different ways to destroy totems though instead of giving just one angle at destroying them. I was able to kill the enemies but it was difficult to destroy the totems too on every level. It also takes a while to beat since there are sixty levels and a save game-reload game feature that was a must need for this game. After about three days of playing this I was able to finish.

Well

I docked two point for the game being sooo challenging that your friendly buildings dont get any time to upgrade. I was able to max out the time building but once i got that all my other buildings were dead. I upgraded my main building to the max but that wasnt enough to stop the wave of missles XD Awesome game. Top favorite. I like how crafty you got with those green missiles dang those are so annoying. as well as the ones that float slowly and drop bombs on the base. Very good game I was actually addicted to try this again unlike other games here on newgrounds.

Well

The artwork on this game is fantastic! Also, the gameplay isn't too bad either. A lot of work has gone into it but you have to let yourself NOT be put off by the first bit of the game. Too many options, instructions etc. Once you get past all the mind-boggling beginning instructions, the game begins and is really quite good. I did lose interest after the second level though, and there should be more guns etc, but all in all, not a bad game!

Well

This is exactly what I look for in a game. Fast-paced action, high replay value, and sleek-as-hell design. The physics engine in general is very impressive for a flash-based game. Also, this is the first time I've actually continued playing a flash game for another half-hour after beating it all the way through. That says something right there. The portal needs more amazing work like this.

Well

You should work on the AI for the opponent paddle though...I freaking whooped it's ass like 75 to 7. Also the final boss Pac Man didn't grab the ball too well. It kept getting right in front of it and leading it all the way back to the other side and just letting it score. Really sweet and entertaining though...the shooting and blocks and gravity wells really made the old Pong game a helluva lot better. I would have thought this game type was dead, but you've updated it and done it total justice. Next, do the same thing, but put some blocks in the middle you have to hit with the ball to break so you can score points...and breaking blocks gives you powerups...an advanced pong/arkanoid crossover. I'd play that for weeks on end!

Well

This is one of the most useful submissions that i've found on newgrounds. It's a great way to find some music to listen to when you don't want to find anything specific. It will also become very useful for me since I will probably use this to find audio submissions to review since there are links to go to that songs specific page.

Well

The new types of blocks are a birlliant addition, the different weights of totem are fun to play around with, and the multi-totem levels make me hate you in a good way. The problem is... In the first Totem Destroyer, you didn't need to destroy all the blocks on the screen that weren't indestructable. This created a feeling that winning the game was more based on luck and skill with using the physics engine, as you could have the totem land on basically ANY block so long as it didn't slip off. Then, in this game, you go the complete opposite direction, replacing fast-and-loose physic-based gameplay with THERE IS ONE SOLUTION ONLY ONE SOLUTION YOU WILL USE THE WALKTHROUGH BLAAAAAARGH. When you beat a level, it doesn't feel like an achievement, it feels like you're the the mentally retarded member of the family who heard a joke at the dinner table and has only just gotten it. It's discouraging. The combo blocks are insultingly frustrating. Often, one of the two will fly off the screen, leaving you to just sit there with the other, and because you've decided that only black blocks may remain if you're going to beat the level, this means that you can ease the totem down nice and gentle onto a perfect resting place and still have to MANUALLY restart the level because of a single damn combo block. Well i'm done ranting. The graphics and music choices on the other hand are great and there are so many levels that it takes a long time to actually finish.

Well

The levels were cleverly designed, with enough chance in it to really make you think that you could beat that level if you tried one more time. The big puzzles really suffered from that, as I could usually just collapse the big structures and the tot would land on a black block on its own. Some of the "simpler" puzzles were deceptively hard, though. It took me several tries to get through the level titled mud. All in all, I enjoyed it. The music was a little repetitive, but it's a flash game so that can be forgiven. Deceptively simple, yet deeply satisfying.

Well

I understand it's supposed to be hard, but when i got to the part with the guys throwing harpoons, the unresponsive controls made it practically impossible. gameplay needs to be sped up/smoothed out for this game to be worth playing more than a couple times. a level code would be nice, since it takes forever to get through each level and if you get a game over, its REALLY a bitch to get all the way back up to where you were. the ability to hit enemies in front of the igloo would help as well. and im just wondering- is there any real point to the floating blocks of ice (or any other objects you can jump on) or are they just there?

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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Asheville, NC

Joined on 6/30/07

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