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sixflab

618 Game Reviews

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Well

There's a reason this game tops all the rankings. It has beautiful graphics, animation, voice-acting, humor and all the little stuff that makes this game so great in all aspects. The most important factor in this game's success is depth. It's a very deep game which just shows how much effort you've put in this game. Some bugs need to be ironed out though, and there can be more variations for your base defences other than turrets, but those are pretty minor, a very excellent game. Mastermind is truly a masterpiece

Well

This was a very interesting game. The voice acting was pretty impressive, it was different. The overall plot was kind of basic; however, it was made up for in action. I do wish the game was longer (although I never completed the game, currently on the Bone Dragon). As for the cut scenes, they kind of just ended. They did give a bit of mystery of what was going to happen next, but were just there. I really loved the mix of Diablo and Fable in there, it made it more interesting. To me, the script could have been a bit more mythical and cryptic, but it was good nonetheless.

Well

Plot here seemed mainly like filler, but even if nothing much is developed, it's still a blast making your way through it. Reemus and Liam want to find out more about the Slugs and their origin, so they seek out a nearby parasite that lives off a killer worm. To get there though they'll have to contend with an aforementioned Death Slug, a thought exiled creature called a Gygax, bees that just aren't that helpful and a forest with a hunger for flesh! In what looks to become a staple of the series, the game ends on a cliff hanger that just urges you to seek out the next chapter! Puzzles are once again fairly straightforward, although the fact that they are set in an unfamiliar environment may make them seem more confusing than they really appear. Conventional logic can be applied to solve all of the puzzles, a fact that must be applauded as it is easy for point and click adventure games to fall into the trap of making their puzzles obtuse and downright silly. My one gripe with this latest entry is still the lack of voices for the characters, although this is fairly minor, the characters are already fairly solid and memorable, it would just be nice to hear them eventually. I dreads to think how much longer we may have had to wait if voices were added to this entry! The lack of an inventory screen can also be seen as a minus, but since each scene is pretty much self contained when it comes to puzzle solving, it seems almost redundant to have one. Especially if it was crucial to collect something in the first scene that was needed in a much later scene. I like the way Reemus and Liam improvise with the environment they have at hand to solve their problems.

Well

I found that the puzzles were pretty logical to solve, were of moderate difficulty and did not require a lot of random pixel hunting. While I finished the game pretty quickly, it's extremely enjoyable. You've done really well here. I play a LOT of point and click games and it annoys me to no end when a game takes what I've started calling the "Underpants Gnome Approach" and requires some highly unlikely, "and then a miracle happens" leap of logic/guessing to solve. All of the backgrounds and characters look great. I love the creativity you put into the various plants/creatures that populate these games! I wasn't sure about the music in the first ep. but it's sort of growing on me. I did see you put in an option to mute it too.

Well

I'm glad people keep making Point And Click games, they're my favorites. Now all you see in NewGrounds are RPGs and Defense game that fucking bore the living shit out of me. This was different and it was fun and I hope to see more from this series. The drawings were nice, the animation was nice, and some of the humor was good like the lead poisoning. What I think you should do though is like in the end after you beat the game you have the option to play the whole thing again, a scene selection, and the credits.

Well

I didn't want to review till I beat the whole thing, but man, you guys did quite an amazing job on this. The coding was superb for one thing,amazing job Tom, all those camera movements and enemy AI really brought the game to life. But the game would not be complete without those crisp graphics of yours MindChamber. I have not seen such amazing colors and designs in a flash game for quite some time.

Well

Come on, we all have that freakishly annoying, senile old fart relative we'ld like to take a 2X4 to, this game let's you do it without going to jail! The mini-games are hilarious, if disturbing, and the weapons are great fun, if simple. The music was perfect for this and it never became annoying to listen to. It's a great game for being kind of old.

Well

I found this really creative. I enjoyed looking around eating anything I could to see what new attacks he could do. One of the biggest problems, though, was the combat. To be more precise: the hit detection. You had to be 100% precise on where you were standing to hit anyone and in the meantime you're surrounded by the baddies which leads to an easy lost life or two. And it gets worse when you're the yellow guy. Since he doesn't get any special abilities he can get gang-raped REAL EASY. WIth him I died 3 times once before even getting to fight back. Overall though, its a great game. Just needs a little tinkering here and there. I like it and I'll keep on playing. I liked all the little bonuses you threw in there too. keep up the good work!

Well

Seeing as how I review a lot and already am pretty good at it I decided to watch this to see if there is some way I could improve on it and maybe get a few lulz on the way through. I liked the implementation of buttons to seemlessly flow through the areas and the layout design was ok in my opinion but there isn't much snazzing up you can do to make it look better.

I can not say this enough but having the option to click on the screen and enlarge the review space images was very helpful and it was a must on some of the smaller blurry ones. This and the animated background was a nice change of pace from the usual blank or one color backgrounds you see on most tutorials like this. The music also helps to make it less boring and you had a nice choice of music instead of something that loops too fast or gets annoying.

Overall I think you did a great job on this. The only thing I would suggest doing is adding a link to the review moderators list in the faq.

Well

Great game. I have been a fan of your first Frantic game and I must say that you delivered one helluva sequel! Most of it is pretty much recycled but the small little things you added such as a scoreboard and moving bosses make it worth playing. It could use harder difficulty levels because they were just too easy to advance. Especially when you started getting better powerups. It could also use some better music in my opinion.

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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