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sixflab

618 Game Reviews

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Could have been better

So the graphics are nice and gameplay is smooth but this game isn't all that original aside from the fact that you're trying to destroy something rather than protect it. However, you're still only one guy attacking something; not an army. In other defense game armies attack you. If you really want to make this a reversal/twist on the genre, you should make it so you can control multiple units attacking the base. Or better yet, make it available for multiplayer co-op so up to, like, eight people at once can attack the base. Now THAT would be interesting! All in all not too shabby, but has a lot of room for improvement.

Go T-Rex

I enjoyed playing this game, although I died before I hit the 75000 all the time. The graphics of the dinosaur itself was pretty bad, but the others graphics were overall pretty nice. This game would have been more fun if you could buy upgrades or something. It was eventually very annoying playing when the lasers were so close, but I enjoyed the big hat and the parties. The main issue was the bad art and it took so long to lose calories, I think that could have been faster. Still I had fun for the most part and that's what counts the most.

Nice Game

Always room for improvement I say, that's why I can't call any game prefect. Art, music, voice acting are all pretty good quality. I won't lie and say I am not hoping for a sequel or an improved version of this game. Story wise it reminds me of world war Z, which is not a bad thing since I feel that it was well executed. I also liked the fact that I could reassigns some of the keys. I could use more upgrade options. The gap between check points is huge, it can get tedious quickly, especially frustrating to have to "fight" two helicopters again and again.So in closing, awesome game. I look forward to see what kind of game you guys will be releasing next.

Fun game

A lot of these toss games, the button pressing and control scheme after you launch to give you a false sense of it not being completely random, the controls only help when your basically dead, and even then just a little. In this game however it was very responsive at any speed and I felt like I was able to steer the guy to great effect. Overall I think it's a pretty cute game that's a great time waster.

Fun but challenging

-The map hardness curve is pretty steep. I'm really looking for some replayability on current maps, or some extra maps at each level so you're not replaying the same map the same way repeatedly. You need to either set a hard limit on the number of pokemon you can have, or add scrolling when you're selecting your lineup. If I wanted to catch them all, I'd have a hard time getting at the correct pokeball at the bottom of my stash X)

-I love love love the fact that all their usual abilities are there, but I think some of the status effects should be set to passive skills and everything should take MP - Weedle's String Shot, for instance. Weedle would be a heck of a lot more useful if he could have String Shot on as a passive but also do damage with Poison Sting. Each attack or ability could require a certain amount of energy, and energy recharges based on time - so by using a lot of passives you're making a tradeoff with attack speed. And the player could totally stop Weedle from doing Poison Sting at all and have the existing behavior.

Great Game. Sad Ending.

-I can't figure out what I like best about this game, but as a musician I'd have to say Ockeroid's music sets the mood brilliantly, with appropriate changes in different game areas. The 'boss' music perhaps had a recycled sound to it, but had great effect (as did the silence as well :)

-The level design is crisp and makes great use of simple architecture. As the game progresses and you find extra parts, you adapt to the controls as you go along, and level design makes use of extras for appropriate shortcuts, all aiding the friendly learning curve this game provides. It expects nothing more than reasonable adeptness to platformers. The camera effects are astounding, even though they are incredibly simple it provides depth I don't see in flash games often.

-It was fun to play, and the only negativity is the invincibility/explosion/escape - created an abrupt ending to a game I was otherwise enjoying :) Overall I give this a harsh 8 - nothing was wrong with it, the length was about right (I was worried it would take days), but the ending was slightly disappointing. I'll have to see what's up with the sequel you made and i'm looking forward to playing it.

Much improved

-I'm not going to lie. I'm really bad at this game. You've kept a lot of the hazards that made the first one such a challenge for me but made two sets of them. I'm so bad at avoiding the rockets and that's what makes me lose most of my health. I was able to deftly dodge most of the other obstacles. But I guess it needs to have some difficulty otherwise it would be too easy to earn those medals.

-Dino Jeff looks as goofy as ever too. I like how you kept him that way as it makes the game more entertaining imo. Great music to listen to while playing made it even more enjoyable. While this game might not be insanely flashy it definitely is fun. Hopefully you get the scoreboard working since that's the only thing I noticed that didn't work properly.

-Review Request Club

Fun

-That was a really awesome game. I played the first one and thus was eager to get into the second which, while it still had the same elements as the first, took things to a much more personal level. So basically, you renewed all interest in it and made it a compelling adventure. Do make more, even if you take a slightly different track. Your puzzles are interesting and most importantly you do an excellent job of setting the atmosphere, which is what makes the game the most fun to play.

-As a side note for people stuck, here's a few hints: Any items you have you have for a reason, keep an eye on them and don't forget to drag them onto stuff. Furthermore, people who like scribbling will get far, and write down number combinations that you see... they may come in handy. Lastly: patience, an ear for tones and the ability to put things in order are all key elements to win!

Wow!

50,000 times better than the original is an uderstatement. Tom Fulp is a musical genuis and i'm glad he put forth blood, sweat, and cum to help put this together with you. I'm not sure how this masterpiece was put together so quickly but i'm glad that I was able to play it soon after it reached the portal.

thinking-man responds:

Lots of cum. SO MUCH CUM!

Just not fun

-I'm kind of back and forth with this. The first screen I see is pink and that's pretty cool since it's a nice color but I don't exactly see how it fits in with this game. From the get go once you start reading you get an idea of what to expect. See how far you can go but you can't win.

-Then I see the controls. One button. Yes there is some skill involved once you start playing but just seeing one control makes the game already seem one dimensional. When I actually started playing I got what you meant by primitive graphics. They aren't needed but fun gameplay is. I didn't get any enjoyment out of this. That's where spicing things up would come in. I saw coop had some pretty nice ideas for obstacles and such.

-As far as coding everything works fine except there isn't a preloader. It's an arduous task to have to wait for the game to load every time you play(even if it is small). I'm not so sure the enhanced version is going to be so much better unless some sort of gameplay mechanic is changed.

-Review Request Club

I'm a pretty laid back person. Like some things about the new design but still like a lot of things from the old one :/

Age 32, Male

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